Unless something has changed with this new functionality, there's no easy way to tell if a command sent via STRPCCMD has failed. Therefore, sending a longer command and checking if it bombs isn't going to work..

Also, I don't like the idea of finding out which emulator you are communicating with... what happens when other emulators increase their STRPCCMD size now that such a feature is possible? Keeping a hard-coded list of emulators and the sizes they support is not a good solution here... even if it were possible, which I don't think it is.

The way STRPCCMD works under the covers is by sending a specially-formatted screen, and the emulator sees this particular screen and instead of showing it to the user, extracts the command and runs it.

It'd be nice if an API like QsnQuery5250 could tell us the max length of a STRPCCMD -- but unfortunately, I'm pretty sure that adding functionality like that would require changes to all existing emulators.


On 8/21/2015 7:23 AM, DrFranken wrote:
Try running a command that is 124 characters and see if it bombs?

I don't have such a command off the top of my head but it seems like you
could concoct something that would end up telling you that you can go
past the old 123 char limit.

- Larry "DrFranken" Bolhuis



This thread ...

Follow-Ups:
Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2019 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].