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Maybe my standards ARE too high. Oh well, back to SEU for me!----- Original Message ----- From: <AGlauser@xxxxxxxxxxxx>
To: "Midrange Systems Technical Discussion" <midrange-l@xxxxxxxxxxxx> Sent: Friday, December 15, 2006 2:46 PM Subject: Re: Saving the System i: Fight Rather Than Switch
Trevor Perry wrote on 15/12/2006 03:16:28 PM:First, I did not imply anything - let alone that an IDE can preventlogicerrors.Well, that seems to be how at least a few of us read your statement.Which leads me to believe that your approach is simply undisciplined.I don't understand how this follows, although I do agree that many shops (including mine) do not follow disciplined software development models.What happened to code walkthroughs? Did they go out of fashion because we got a faster server?I've only been at this for a couple of years, so I guess I got to the game after they went out of style. I think that walkthroughs would be a great idea. The problem is that many shops have so many projects piling up that it's difficult to make the case for a more methodical approach, because on the surface it appears that such an approach would take more time per program.I just think that we have it easy - the System i works well servingmultipletasks - production AND development. And we got lazy in our codingefforts. Iused to teach a class called "Programming for performance and maintainability". What I found was code that was hard to read by the programmer who WROTE it - and maintainability was improved by several things. One was better documentation (IN THE code) - WDSc helps withthis,because you can see it clearly and can see MORE of it. Another wasspendingtime understanding the code before diving in andedit/compile/edit/compile -with the ability to see more of the code, more source members, and toolslike verify, WDSc helps us be better programmers.I love WDSc too, but as I'm sure you are well aware - "there is no magic bullet". Software systems tend to be complex, and I while I agree that more disciplined coding and software lifecycle approaches can lower the rate of bugs in new code, I still think that the "compile, test, fix" cycle will be with us forever.
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