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Dave, I believe you will find that the RPG procedure pointer is implemented as an open pointer -- which can hold a system pointer. Bruce Vining Dave Schnee <DSchnee@xxxxxxxxxxxxxxxxxxx> Sent by: midrange-l-bounces@xxxxxxxxxxxx 06/14/2006 08:10 AM Please respond to Midrange Systems Technical Discussion <midrange-l@xxxxxxxxxxxx> To midrange-l@xxxxxxxxxxxx cc Subject Re: Fastest access: user space, data area, data queue Dave: The problem is that RPGLE cannot handle nor pass a "system pointer" at all. When you look at a pointer in RPGLE, you can see a procedure pointer or a space pointer and show its value (say, using STRDBG). If you pass a system pointer back from MI or C to RPGLE, the "pointer" attribute (and value) are lost. So, yes, I did try, but I had to keep the system pointer stored in a C module and use an entry to that module to use the LOCK/UNLOCK mechanism to get this to work. Dave Schnee, Barsa Consulting Group, LLC - - - - - Dave McKenzie wrote - - - - - date: Tue, 13 Jun 2006 12:23:50 -0700 from: Dave McKenzie <davemck@xxxxxxxxxxxxx> subject: Re: Fastest access: user space, data area, data queue Dave, Did you mean you didn't try LOCKSL/UNLOCKSL in RPGLE (only C), or you tried it in RPGLE and it didn't work? --Dave Dave Schnee wrote: > Albert: > You don't make it clear what you mean by "accessing". If you need to read/increment/update something in a user space or data area, you will want to prevent others from doing so at the "same time". That means allocating the object. The retrieval from or writing to a data queue does not use that kind of locking mechanism. > > If you use a user space and do NOT need to lock it, your speed depends upon how often you need to get a pointer to the (data part of) the space. If it's a "one guy does any updating and many guys read the current value", then the user space might be your best bet (only one guy needs to do the ALCOBJ/DLCOBJ). If many guys need to do a read-then-update, you need to allow time to locate the object for each part of ALCOBJ, Read, change, DLCOBJ - at least for a DTAARA. For a user space, you may be able to get a pointer to the space once then do many cycles of ALCOBJ, read, change, DLCOBJ which will only need to locate the object 2 times instead of 4. > > A data queue will need 2 rounds of "locate the object" but will also need time to get and/or put a message. > The BEST speed combination if many guys need to ALCOBJ/read/change/DLCOBJ is probably the user space. I had a requirement to have many jobs doing just this and I found that the name resolution inherent in the ALCOBJ/DLCOBJ took 99% of the time if I used a user space and I could keep the pointer to the space between updates. I was able to use the MI LOCKSL and UNLOCKSL interfaces (but only in C, not RPGLE) to get a "system pointer" to the user space and save this pointer between retrieval/update cycles to save 99% of the time. > That's not for the faint-of-heart but it was most effective. > > Dave Schnee, > Barsa Consulting Group, LLC
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