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Thanks Vern...do you know if anyone has gone to the trouble of translating the C/C++ prototype definitions to RPG?
- Michael
On Thu, 01 Apr 2004 14:17:29 -0600, "Vern Hamberg" <vhamberg@xxxxxxxxxxxxxxxxxxxxxxxxx> said: > You've probably seen that they are not in QSYSINC/QRPGLESRC. But the > C/C++ > includes are in QSYSINC/H(QSYSETID). These are pretty simple APIs - the > various IDs are passed in a unsigned integers (use BYVAL in RPGLE?) and > these parameters come back set as needed. There's an integer return value > that probably indicates success/failure. > > You want to be sure to put apostrophes around the name in > EXTPROC('qsysetuid'), e.g. > > Look at the API finder (v5r2 InfoCenter) for more info. And just use the > RPG equivalent of 4-byte unsigned integer (u 10?) for the parms. And use > BYVAL (not by reference). > > HTH > Vern > > At 02:39 PM 4/1/2004 -0500, you wrote: > >Anyone have an RPG/IV prototype definition for qsysetuid? Any handy > >places to find these? > > > >TIA... > >-- > > > > michaelr_41@xxxxxxxxxxxxxx
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