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Thanks Vern...do you know if anyone has gone to the trouble of
translating the C/C++ prototype definitions to RPG? 

- Michael

On Thu, 01 Apr 2004 14:17:29 -0600, "Vern Hamberg"
<vhamberg@xxxxxxxxxxxxxxxxxxxxxxxxx> said:
> You've probably seen that they are not in QSYSINC/QRPGLESRC. But the
> C/C++ 
> includes are in QSYSINC/H(QSYSETID). These are pretty simple APIs - the 
> various IDs are passed in a unsigned integers (use BYVAL in RPGLE?) and 
> these parameters come back set as needed. There's an integer return value 
> that probably indicates success/failure.
> 
> You want to be sure to put apostrophes around the name in 
> EXTPROC('qsysetuid'), e.g.
> 
> Look at the API finder (v5r2 InfoCenter) for more info. And just use the 
> RPG equivalent of 4-byte unsigned integer (u 10?) for the parms. And use 
> BYVAL (not by reference).
> 
> HTH
> Vern
> 
> At 02:39 PM 4/1/2004 -0500, you wrote:
> >Anyone have an RPG/IV prototype definition for qsysetuid? Any handy
> >places to find these?
> >
> >TIA...
> >--
> >
> >   michaelr_41@xxxxxxxxxxxxxx
> 
> 
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-- 
  
  michaelr_41@xxxxxxxxxxxxxx

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