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ahm, it is only ONE terabyte (2^40 bits), 16 million times smaller than the 64-bit address. Thus using teraspaces is 40-bit computing not 64-bit computing. And most AS/400 still don't use any ILE, so I maintain that we do not practice 64-bit computing. ----- Original Message ----- From: Leif Svalgaard <leif@leif.org> To: <midrange-l@midrange.com> Sent: Thursday, March 21, 2002 6:54 PM Subject: Re: 64-bit > what's the limitation of the size of a teraspace. > > ----- Original Message ----- > From: Vernon Hamberg <vhamberg@attbi.com> > To: <midrange-l@midrange.com> > Sent: Thursday, March 21, 2002 6:34 PM > Subject: Re: 64-bit > > > > You don't. That's not what it's for. If you need to do that, you create a > > C++ module with *TERASPACE turned on, and bind it to the RPG program. > > > > > _______________________________________________ > This is the Midrange Systems Technical Discussion (MIDRANGE-L) mailing list > To post a message email: MIDRANGE-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/midrange-l > or email: MIDRANGE-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/midrange-l. >
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