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You don't. That's not what it's for. If you need to do that, you create a C++ module with *TERASPACE turned on, and bind it to the RPG program. At 03:15 PM 3/21/02 -0600, you wrote: >From: <thomas@inorbit.com> > > > IBM's first 64-bit computer, the 7030, was delivered to "Los Alamos > > > Scientific Laboratory" on April 16th, 1961, so 64-bit computing goes > > > way back. > > > > Please keep in mind that we're discussing bus widths, etc., for addressing >bits; not systems that had 64-bits of total memory. > > > >you are quite correct, the 7030 only had an address space of 24 bits, >quite the same as a segment on the AS/400. How do you in RPG create >and directly access an array with, say, 1000 Terabytes of data? as >you should be able to do in "true" 64-bit addressing. The bus width >was, in fact, 72 bits (including check bits), so the much touted advantage >of 64-bit computing that you transfer twice as much data in one go >was certainly there. > > > >_______________________________________________ >This is the Midrange Systems Technical Discussion (MIDRANGE-L) mailing list >To post a message email: MIDRANGE-L@midrange.com >To subscribe, unsubscribe, or change list options, >visit: http://lists.midrange.com/cgi-bin/listinfo/midrange-l >or email: MIDRANGE-L-request@midrange.com >Before posting, please take a moment to review the archives >at http://archive.midrange.com/midrange-l.
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