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You don't. That's not what it's for. If you need to do that, you create a
C++ module with *TERASPACE turned on, and bind it to the RPG program.

At 03:15 PM 3/21/02 -0600, you wrote:
>From: <thomas@inorbit.com>
> > > IBM's first 64-bit computer, the 7030, was delivered to "Los Alamos
> > > Scientific Laboratory" on April 16th, 1961, so 64-bit computing goes
> > > way back.
> >
> > Please keep in mind that we're discussing bus widths, etc., for addressing
>bits; not systems that had 64-bits of total memory.
> >
>
>you are quite correct, the 7030 only had an address space of 24 bits,
>quite the same as a segment on the AS/400. How do you in RPG create
>and directly access an array with, say, 1000 Terabytes of data? as
>you should be able to do in "true" 64-bit addressing. The bus width
>was, in fact, 72 bits (including check bits), so the much touted advantage
>of 64-bit computing that you transfer twice as much data in one go
>was certainly there.
>
>
>
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