> Here is a c++ string class:
> Class String {

---[ snip ]---

> This code takes a lot of cpu to run, is bloat free, abstracts
> away a bunch of details the pgmr does not need to have deal
> with, does not give much chance to optimize and would make
> our as400 grind to a halt if run as frequently as efficient
> RPG pgms are run.

The example you provided was a very inefficient implementation of a C++
string class, and it's no wonder that you have performance issues !

Why allocate the internal buffer every time a copy is made ?
Why are you using strcpy() in the overloaded = operator function ?
Why are you writing your own C++ standard library ?


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