|
>From: Chris Rehm <javadisciple@earthlink.net>
>>
>The provider of the standard libraries so that the method linked in is
>the MI accessing method.
>
>But again that is a complaint about the compiler. There is no
>requirement that there be some inefficient string processing. Nor is
>there a requirement that only RPG get to use MIs when they suit a purpose.
>
>My contention is that it is not a requirement of "modern programming
>languages" that they be able to burn extra processing cycles. That is a
>requirement of less than optimum compilers and poorly coded standard
>libraries.
>
Chris,
Here is a c++ string class:
Class String {
// two data mbrs. lgth of the string and
// a ptr to string data.
int mnLgth ;
char* mpData ;
// an assignment member function.
// user of the class codes as: string1 = string2
// ( some confusing symbols left out )
String operator=( const String string2 ) ;
} ;
// here is the assignment mbr function code.
String String::operator=( const string2 )
{
if ( mpData != NULL )
{
free( mpData ) ; // free old string
}
// allocate string memory.
mnLgth = string2.GetLgth( ) ;
mpData = malloc( mnLgth + 1 ) ;
// store the string value.
strcpy( mpData, string2.GetBuffer( ) ) ;
return *this ;
}
The string class is then used in a pgm:
String sEvilDoer ;
sEvilDoer = "Ibm leadership" ;
This code takes a lot of cpu to run, is bloat free, abstracts away a bunch of
details the pgmr does not need to have deal with, does not give much chance to
optimize and would make our as400 grind to a halt if run as frequently as
efficient RPG pgms are run.
Steve Richter
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