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Leif, I agree with you completely. Don't know what QED is, but catch your drift. jt > -----Original Message----- > From: midrange-l-admin@midrange.com > [mailto:midrange-l-admin@midrange.com]On Behalf Of Leif Svalgaard > Sent: Saturday, November 10, 2001 5:05 PM > To: midrange-l@midrange.com > Subject: Re: CFINT: I understand it now... > > > From: Joe Pluta <joepluta@PlutaBrothers.com> > > I was going to let this slide, but Leif, you're just not being accurate. > > The benefit of a server over a monolithic program is in the > fact that, when > > servicing multiple clients, a server job stays resident and a monolithic > > program does not, because it runs in the same job as the > client. I am NOT > > talking about calling the same program over and over from the > same job, but > > the concept of multiple client jobs executing the same business > logic. By > > definition, a monolithic program must go through initialization (such as > > opening files, and so on) when it is called. This initialization is > > repeated for every client. Such initialization is not repeated for the > > server when it processes multiple client requests. QED, the > server is more > > efficient. > > > > The initialization is usually a minor part of the application and the time > lost in a monolithic program to do this is often offset by the > communication > overhead in a C/S approach. By the virtue of being monolithic, a > traditional > application will initialize only once for a given user, who then > may work for > hours on end with the application. The communication cost is borne > throughout the use of the application. What I'm saying is that the cost of > initialization versus communication is application and usage dependent > and thus not inherently a C/S versus monolithic issue. No QED here, > the more accurate characterization is : "it depends". > > > If the initialization overhead is larger > > than the overhead of the messaging API, the server design is > more efficient > > than a non-server design. > > and if it is smaller, then it is the other way around. Again: "it all > depends". > > > > Nope. Won't remove more, but I'll remove the capitalization. > It depends > on > > the server design as to how efficient it is, but if you apply even basic > > server design philosophies, you can usually make a server more efficient > > than multiple client calls. > > > > "usually ... more" is better than the uncategorical "more" you had before. > > ------- > > When you have the same server servicing multiple clients queuing > theory becomes important. The worst you can do is to have a single- > server queue. You can counter this with having multiple servers > (maybe with dynamic creation and destruction as needed), but that > adds complication (maybe only once as you may be able to reuse > the code), but there is also operational complexity (locking, deadlocks, > error handling, etc) that come into play. > > Again, it is not ALWAYS true that C/S is more efficient than Monolithic, > it depends. But efficiency is not so important in face of all the other > benefits from C/S. I would recommend a C/S solution regardless. > > > _______________________________________________ > This is the Midrange Systems Technical Discussion (MIDRANGE-L) > mailing list > To post a message email: MIDRANGE-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/midrange-l > or email: MIDRANGE-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/midrange-l. >
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