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Don, >I've done many years of eco and financials sims on many languages and to >have roundoff in the HUNDRETHS position is just unforgivable. Which is why one normally wants to avoid floating-point for currency stuff (i.e., most business applications). And when you do need to use it, make sure you use half-adjust. Also it seems best to isolate just the part of the formula which uses float to just a single expression on the EVAL, and put the result back into a packed number (with half-adjust). Then continue the formula in another expression. Or use %DECH() in the formula where needed. I think many languages just perform the half-adjust implicitly or as a by-product of a print formatting expression, whereas RPG makes you do the half-adjust explicitly. Doug +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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