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Colin, >>All right, it's two GOTOS >What? He's closer to being right than you may think. In most languages, when you call a subroutine it "pushes" the current instruction pointer onto a "stack" then branches to the start address of the subroutine. To return, it "pops" the "stack" to retrieve the address from whence it came. The "stack" is variable in size (albeit with a finite limit), and grows larger as you nest to deeper levels. In fact, you can even recursively call the same subroutine and as long as there is some mechanism to stop the recursion before you run out of stack space you will eventually pop your way back to where you started without any problems. However, that is not how RPG handles subroutines (at least prior to ILE). In RPG, it really is more like two GOTOs. Conceptually, it is like it changes the ENDSR to a GOTO (EXSR + 1 line), then does a GOTO BEGSR. No stack operations are involved. There can only be one return point associated with a given ENDSR at any given time. This explains some quirks of RPG subroutines not common in most languages, such as: - You can't recursively call a subroutine. The compiler will catch directly trying to call itself. But it won't catch indirect calls. The manual just gives the proverbial warning of "Indirect calls to itself through another subroutine should not be performed, because unpredictable results will occur." Actually, the results are quite predictable, but you wouldn't want to go there. - RPG actually lets you use GOTO to branch out of a subroutine and back to a tag in detail or total calcs without the need to ever reach the ENDSR statement. In most languages, this would cause the stack to become unbalanced but not in good 'ol RPG. If you really want to see some spagetti code, try adding several conditional GOTOs in a subroutine, all branching to various locations *outside* the subroutine! In fact, someone could probably use this "feature" of RPG to write some code for Roger to demonstrate just how bad unstructured RPG can get and still work. Or to make the world's worst program that lists itself. But you'd have to use real RPG to do it, and that would break the rules of the contest... Doug +--- | This is the Midrange System Mailing List! | To submit a new message, send your mail to MIDRANGE-L@midrange.com. | To subscribe to this list send email to MIDRANGE-L-SUB@midrange.com. | To unsubscribe from this list send email to MIDRANGE-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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