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  • Subject: RE: General purpose "level break" logic for RPG.
  • From: Ken Slaugh <ken.slaugh@xxxxxxxxxx>
  • Date: Fri, 2 Apr 1999 19:39:02 -0800

To even understand the RPG cycle means to appreciate the level break
indicators. OH NO I said INDICATORS. The level break indicators and RPG
cycle discussion goes deep. Do you wish total time versus detail time
definitions? Maybe the RPG cycle in general? RPG'ers from way back maybe
can appreciate the MR and L1 indicators. If only SQL had this power.

Ken Slaugh
Senior Programmer/System Analyst
AS/400 Professional Network Administrator/MSE
Specialist - Client Access/400
Chouinard & Myhre, Inc.

> -----Original Message-----
> From: Bob Crothers [SMTP:bob@cstoneindy.com]
> Sent: Friday, April 02, 1999 6:27 PM
> To:   MIDRANGE-L@midrange.com
> Subject:      Re: General purpose "level break" logic for RPG.
> 
> Not meaning to be snide, but the RPG Cycle is great "boiler plate
> logic" for level breaks.
> 
> Bob
> 
> -----Original Message-----
> From: John C. Bradley <jcbradley@voyager.net>
> To: MIDRANGE-L@midrange.com <MIDRANGE-L@midrange.com>
> Date: Friday, April 02, 1999 9:02 PM
> Subject: General purpose "level break" logic for RPG.
> 
> 
> >I thought I saw an article late in 1998 or the first month of 1999
> about a
> >general purpose RPG approach to "level break" programming.  This did
> NOT
> >mean using the RPG cycle and "L" indicators as I recall, but was more
> about
> >how to use a structured approach to subtotaling.  It looked like it
> would be
> >pretty handy "boiler plate" to avoid always reinventing the wheel.
> >
> >Does anyone recall where the article appeared?
> >
> >+---
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