|
>rpg programmers don't know anything about multi-threading and therefor I >never would call any rpg programm or procedure synchronous via jni. I >wouldrecommend to use stored procedures for programs and UDFs for >subprocedures. I'm confused. Are you suggesting that the RPG programmer can't learn to have synchronous JNI methods? Wouldn't one or two nasty bugs be a sufficient teacher? Larry W. Loen - Senior Linux, Java, and iSeries Performance Analyst Dept HP4, Rochester MN
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.