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Date: Wed, 18 Jun 2008 11:16:32 -0500
From: joepluta@xxxxxxxxxxxxxxxxx
To: egl-i@xxxxxxxxxxxx
Subject: Re: [EGL-i] EGL and RPG - The Fastest Path to the Future
Aaron Bartell wrote:
I am not trying to start a heated debate, but isn't this second best?Wow, no Aaron, it's not. It's absolutely the best way to develop
applications. In most of my reading, the idea of distributed or
collaborative development is pretty much the Nirvana of application
design. If I read you right, you're advocating the old school of
architecture where one person owns the application from user interface
to database design.
WhyI don't. I could have done it myself, if I wrote the rich client part.
should I need two completely different people (read knowledge sets) involved
to create a single business application?
I mean, it's just EGL. But at the same time, the division of labor -
allowing different programmers to focus on different tasks - has long
been recognized as a productivity enhancement. In this particular
instance, I didn't have to worry about images or CSS or the iPhone - I
just wrote business logic.
Seems like we are going backward in efficiency.Nope. Disagree. I showed that when I responded to Nathan's
application. I put together a nice little screen in minutes. It was
actually easier to do then it would have been with SDA, since EGL
painted not only the fields but also the prompts.
If that is the case I would say the technology has becomeWell, I think a lot of people would agree that technology has gone past
too complicated to quickly/effectively build business applications.
the day when one person could easily run an IT shop. But that's a
primary argument *for* EGL - you can write all the interfaces (thick,
thin, even 5250) with EGL, and all your business logic in RPG. One
person can still run the shop.
Again, I understand your desire for a single UI that runs from RPG, but
we don't have one, Aaron. So until we do, what do you suggest
developers do?
Wait?
I guessNo, not fair at all. We've always used a couple of different
this points back to my opinion that people will find greater efficiency by
dropping RPG if EGL is the facing language because they have one knowledge
set to maintain.
Fair question?
languages. We use DDS and CL and RPG. Thiis argument that EGL will
force RPG out has no basis in fact. I mean, it's your opinion, but it
seems awfully far fetched and it's a terrible, terrible reason to try to
keep EGL out of the hands of developers. I mean, if you don't want to
use EGL, fine. but don't badmouth it because you think it's going to
displace RPG. Heck, Microsoft's been trying for decades, and they still
haven't done it.
Joe
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