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In CodeStudio all the file structures are preserved in the downloaded
source. So if you have a library named MYTEST and a source file named
QRPGLESRC and a source member named EDITCUST, you will have a member on
your local PC named:

[base-dir]\mytest\qrpglesrc\editcust.rpgle

If the /COPY's are stored in QCPYSRC (just for grins) they would be in
the directory named as follows:
[base-dir]\mytest\qcpysrc\[my copy source member name].rpgle

Where [base-dir] is a base subdirectory you've specified where all of
your source is transferred to and from.

I would think that Code/400 should have some kind of similar set up?

Bob Cozzi
cozzi@rpgiv.com
Visit the new on-line iSeries Forums at: http://www.rpgiv.com/forum

> -----Original Message-----
> From: code400-l-admin@midrange.com
[mailto:code400-l-admin@midrange.com] On
> Behalf Of Brian D. James
> Sent: Thursday, November 08, 2001 2:40 PM
> To: Code400
> Subject: Storing /Copy modules locally
>
> Hi all,
>
> I don't think this feature exists but I will ask anyway. Does Code/400
have
> a feature that will allow me to store all my source code including
/Copy
> modules locally and use them to create a complete compilable source
member
> whenever a compile is requested? I would like to off-load the source
code to
> my notebook but I use use /Copy modules extensively and so for now the
lack
> of this feature is a show stopper.
>
> If this feature doesn't exist in CODE/400 then I think one could write
a
> preprocessor that would run on the PC to create the compilable source
> member. Then, possibly a customized compile button could be added to
the
> tool bar to run the preprocessor and do the compile. I don't know
enough
> about how to extend CODE/400 at this point so I'll ask: What do you
think?
> Does this sound doable? Has anyone already done this?
>
> Regards,
>
> Brian
>
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