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Hi Bob,

Yes, CODE/400 has something similar to this in CODE Projects. When you
create a project you manually set the working local directory but it will
optionally create the directory structure you've specified if it doesn't
already exist. You can also change the local working directory at anytime
through the properties dialog. This arrangement seems to work well enough
though I can see where the functionality you describe could also be
beneficial as long as you have the ability to override the local directory.

My inquiry is aimed more at being able to completely off-load the source
code from the AS/400 and store it locally and just sending a "temporary"
source file up to the AS/400 to compile. This "temporary" source file could
be deleted after the compile completed. CODE/400 has all the functionality
required to do this except for the ability to handle the /COPY modules.

Thanks for the reply and the information.

Regards,

Brian

-----Original Message-----
From: code400-l-admin@midrange.com
[mailto:code400-l-admin@midrange.com]On Behalf Of Bob Cozzi (RPGIV)
Sent: Thursday, November 08, 2001 3:49 PM
To: code400-l@midrange.com
Subject: RE: Storing /Copy modules locally



In CodeStudio all the file structures are preserved in the downloaded
source. So if you have a library named MYTEST and a source file named
QRPGLESRC and a source member named EDITCUST, you will have a member on
your local PC named:

[base-dir]\mytest\qrpglesrc\editcust.rpgle

If the /COPY's are stored in QCPYSRC (just for grins) they would be in
the directory named as follows:
[base-dir]\mytest\qcpysrc\[my copy source member name].rpgle

Where [base-dir] is a base subdirectory you've specified where all of
your source is transferred to and from.

I would think that Code/400 should have some kind of similar set up?

Bob Cozzi
cozzi@rpgiv.com
Visit the new on-line iSeries Forums at: http://www.rpgiv.com/forum


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