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The number of parts used by RPG will be the same as in C. The only real difference in languages at this level is that RPG prototypes have no way of indicating that the parameter repeats ad nadeem (sprintf for example).
What have you tried?
On Mar 12, 2021, at 8:26 AM, Alexandre Bencz <alebencz@xxxxxxxxx> wrote:
I am studying the DSM APIs and I am trying to understand how to use the API, QsnWrtSFMaj, to create checkbox, pushbuttons and etc ...
Based on this example, I tried to understand how the API works, but it was not clear how it works, because apparently in RPG less parameters are sent to the function, already in C, there are N parameters that are not clear what they are
This is function prototype:
Q_Bin4 QsnWrtSFMaj(const char *,
Q_Bin4,
Q_Bin4,
Q_Bin4,
Q_Bin4,
Qsn_Cmd_Buf_T,
Qsn_Env_T,
Q_Fdbk_T *);
This is the function prototype, defined on QSNAPI.H
In the manual informs to check the tables in document SC30-3533, I found the table that contains the necessary information for the structure, but I still don't know exactly how to use this information ...
( manual: http://www.aibobar.de/file/SC30-3533-04.pdf , go to page 140 section "15.6.13.5 DEFINE SELECTION FIELD Structured Field")
--
Alexandre S. Bencz
+55 {15} 997-980-511
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