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Glen Marchesani wrote: > ... > I am currently calling an RPG program to do the actual > call. Here is the code > > c call(e) program > c parm parm01 > c parm parm02 > c parm parm03 > . > . > . > c parm parm98 > c parm parm99 > > where parm01..parm99 are based on pointers. It is *UGLY > but it works. Ah, for my previous post, I forgot you were already using RPG. With your current setup, if you define parm01 etc as 1A, you could use this prototype and select statement to do your calls. If you rename the parms you're passing to p01, p02, p99, you can cram more parms on each line. D pgm pr extpgm(program) D p1 1a options(*nopass) D p2 1a options(*nopass) D p3 1a options(*nopass) D etc D p99 1a options(*nopass) /free select; when numparms = 0; pgm(); when numparms = 1; pgm(p01); ... etc ... when numparms = 99; pgm(p01:p02:p03:p04:p05:p06:p07:p08:p09:p10 ... etc ... p91:p92:p93:p94:p95:p96:p97:p98:p99); endsl;
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