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Level breaks, O-specs, and such, them's hard. I freely admit that I haven't been able to make constructive use of them (beyond putting LR in the "Level" column on a statement to be executed only after The Cycle has completed). But level breaks are only part of The Cycle, and O-specs are peripheral to it.

The concept of an implicit DO-loop enclosing the entire main program, with implicit reads of optional primary and secondary files, controlled either by the primary file (if used) or by explicitly setting the LR indicator on in response to some other event (as in using The Cycle as the event loop of an interactive program) is simplicity itself.

If a programmer undertakes to learn RPG, and can't figure out the easy part of The Cycle, and how to make constructive use of it, he or she is in the wrong line of work. If formal instruction in RPG fails to fully cover level breaks and O-specs, at least in the advanced class, then whoever designed the curriculum is in the wrong line of work.


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