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Can you clarify what you mean by "fully thread safe"? Do you mean that you'll be able to run the same RPG procedures (either sub- or main-) in two threads at the same time, *without* having to serialize access?

If so, you'd be able to use the pthread APIs, or call Java methods, to run multiple threads, even if the language doesn't have it's own thread operations, right?


Jon Paris wrote:
Among other things they have been talking about making RPG run-time
fully thread safe in the next release. I have not heard anything
about adding functionality to the language to directly support
spawning etc. but obviously it could be done.

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