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Does anyone know if there is a way to identify the *ENTRY parms in an RPG 
program, using an API or some other method?

I know that DSPPGM and the QCLRPGMI (Retrieve Program Information) API will 
return the number of parms, but I'm looking for a way, if possible, of 
returning the actual parameter characteristics. For example, if the program has 
3 Entry parms, and they are defined as:

Parm1 -  3A
Parm2 -  2, 2  Packed
Parm3 -  15A

I want to be able to retrieve the 3A 2,2 and15A characteristics.


Shannon O'Donnell
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