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Aaron Bartell wrote:
The trick is to know the tool before you do the design.
Very true. I guess that is why I am here critiquing EGL so much - so best
practices can be developed to save others time.
Yup. Although I guess I'd be interested to see how you (or anybody
else) would handle the stuff Nathan and I have been doing. Remember, it
tiiok me about an hour to throw together the screen Nathan had. I'd be
interested to see the similar constructs in NNRC (non-Nathan RPG-CGI
<grin>) or PHP or what have you. My sense is that it's a lot more work.
Joe
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