It's already part of CGIDEV2.  It will tell you 90% of the
error info.  If it's "deeper", then using the debugger is
pretty simple.

Brad
www.bvstools.com

On Wed, 08 Oct 2003 12:55:49 -0400
 Hans Boldt <boldt@xxxxxxxxxx> wrote:

> On the subject of debugging CGI apps, one feature I like
> with writing CGI code in Python is this: When you code
> "import cgitb; cgitb.enable()" in your CGI program, a
> failure in the program causes a nice detailed report to
> be sent to the browser, including traceback and dump of
> variables.
> 
> But my point here is not to push Python. For those
> implementing CGI frameworks in RPG, have you considered
> implementing the same type of feature in RPG? That is,
> let's say you have a /COPY member containing a *PSSR that
> performs a dump, formats the contents of the dump spool
> file as an HTML file, and then writes that out to stdout.
> You then get a nice debugging capability just by
> including that /COPY member in your CGI program. Would
> that be useful to RPG CGI programmers?
> 
> Cheers! Hans
> 
> 
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Bradley V. Stone
BVS.Tools
www.bvstools.com

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