It's already part of CGIDEV2. It will tell you 90% of the error info. If it's "deeper", then using the debugger is pretty simple. Brad www.bvstools.com On Wed, 08 Oct 2003 12:55:49 -0400 Hans Boldt <boldt@xxxxxxxxxx> wrote: > On the subject of debugging CGI apps, one feature I like > with writing CGI code in Python is this: When you code > "import cgitb; cgitb.enable()" in your CGI program, a > failure in the program causes a nice detailed report to > be sent to the browser, including traceback and dump of > variables. > > But my point here is not to push Python. For those > implementing CGI frameworks in RPG, have you considered > implementing the same type of feature in RPG? That is, > let's say you have a /COPY member containing a *PSSR that > performs a dump, formats the contents of the dump spool > file as an HTML file, and then writes that out to stdout. > You then get a nice debugging capability just by > including that /COPY member in your CGI program. Would > that be useful to RPG CGI programmers? > > Cheers! Hans > > > _______________________________________________ > This is the Web Enabling the AS400 / iSeries (WEB400) > mailing list > To post a message email: WEB400@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/web400 > or email: WEB400-request@xxxxxxxxxxxx > Before posting, please take a moment to review the > archives > at http://archive.midrange.com/web400. > Bradley V. Stone BVS.Tools www.bvstools.com
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