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On 11/16/2016 3:18 PM, Vernon Hamberg wrote:
It is well -known that we should avoid naming things the same as the
keywords in RPG.

Now the parsing process has been changed in recent versions of the
editor, because of the fully-free capabilities now. I believe I heard
Barbara speak about this at COMMON or at one of the CAAC meetingsI
attend. Something like the first word on a line has to be limited to a
special set - Barbara maybe will chime in on this.

I'd love to hear that talk, but the general problem is that columnar RPG
'knows' a variable from an opcode because of the column the identifier
is in. Fully free RPG has to suss it out. So this abomination is
perfectly legal and compilable:

C IFLE IFEQ IFGT
C ADD 1 ELSE
C ELSE
C ADD 1 MULT
C END

but that gets weird in free:

if ifeq = then;
else += 1;
else;
end += 1;
endif;

The parser (in RDi and the compiler) gets confused. It gets better with
eval:

if ifeq = then;
eval else += 1;
else;
eval end += 1;
endif;

The parser is pretty good at what it does, but it can get lost if I do
something like put unmatched parens and quotes in weird places.


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