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Two EGL table questions:1. I don't pass data structures arrays from EGL to RPG, I simply pass a single data structure (a record). The RPG program returns data to me one record at a time until no more needs to be returned. After each call I perform an appendElement to add the record to the array. So you can either filter the data in the RPG program and only return valid records, or you can use extra logic in your EGL to add only those records you deem significant.
1. I have an array that I am loading from an RPGLE data structure
defined with 99 elements. Is it possible to get my EGL table to only
load significant data structure rows?
2. How do I trigger an event when the user clicks a table row and
retrieve the row values?
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