|
i have been trying to figure that out myself. You can't seem to have an entire project with RPG and modules both. You have to manually change the CL so it compiles correctly. It sure would be nice to specify source by source if it needs to be compiled (like for copy books) and which compiler to use. On Tue, 27 Jul 2004 10:23:22 -0700, Charlebois, Chris <chris.charlebois@xxxxxxxxxx> wrote: > Just getting used to the Projects and the "Submit Build" feature. Very > cool. Question, is there a way to define a source member (in a project) > as a *Module, so when the COMPILE.CLLE is created, it uses the CRTRPGMOD > command, instead of CRTBNDRPG? -- Mike Wills iSeries Programmer/Lawson Administrator koldark@xxxxxxxxx http://www.koldark.net Want Gmail? Email koldark+gmail@xxxxxxxxx to get on my waiting list.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.