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  • Subject: RE: RE: Deleting a World
  • From: Geac User <geacuser@xxxxxxxxx>
  • Date: Mon, 9 Jul 2001 08:12:26 -0700 (PDT)

There are NO pitfalls to removing a world.

Simply delete the libraries associated with that world
and if any user profiles are diverted to that world at
sign-on then simply divert them to a valid "initial
program to call".

If it is a true "WORLD" then there will be no
crossover or mingling between other worlds.

You can try running the DSPLIBDEP command over any
files libraries or mod libs in your target world
looking for any logical files scoped over the wrong
library etc.

I doubt you will find anything like that if Randy set
it up.

--- Diana Larsson <dlarsson@ardencompanies.com> wrote:
I was looking for any pitfalls before we did this.
> 
> 

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