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Sure. Send 'er on.... Seems like in my travels I have seen a "dynamic" array size implementation by using allocate/deallocate somewhere. Am I dreaming? I will Google to find a reference, if I can. Thanks for your help on this. Thx, wdd -----Original Message----- From: rpgnext-bounces@xxxxxxxxxxxx [mailto:rpgnext-bounces@xxxxxxxxxxxx] On Behalf Of Joel Cochran Sent: Wednesday, January 25, 2006 2:42 PM To: RPGNext Discussion and Information Subject: Re: [RPGNext] I checked in the MAKESOURCE member and here is what Ihave found... On 1/25/06, David Daugherty <ddaugherty@xxxxxxxxxxx> wrote: Joel: I checked in the MAKESOURCE member and here is what I have found: 0006.55 d fieldList s 32000a varying 0006.56 d fieldArray s 100a dim(999) varying 0006.57 d fieldCount s 10i 0 inz Am I checking in the correct place? Thx, wdd Hey David, No, in looking, the limitation is actually in the RPGNEXT QUSLFLD wrapper. I have it set to 256 fields, primarily because it is the number of occurances for a large MODS. To correct it would mean creating a ton of empty datastructures and may negatively impact performance. Unfortunately, the RPGNEXT code is not open source, so you can't see it for me. Would you be willing to test it if I sent you an updated version?
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