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Sure. Send 'er on....
 
Seems like in my travels I have seen a "dynamic" array size implementation
by using allocate/deallocate somewhere. Am I dreaming? I  will Google to
find a reference, if I can.
 
Thanks for your help on this.
 
Thx,
wdd

-----Original Message-----
From: rpgnext-bounces@xxxxxxxxxxxx [mailto:rpgnext-bounces@xxxxxxxxxxxx] On
Behalf Of Joel Cochran
Sent: Wednesday, January 25, 2006 2:42 PM
To: RPGNext Discussion and Information
Subject: Re: [RPGNext] I checked in the MAKESOURCE member and here is what
Ihave found...




On 1/25/06, David Daugherty <ddaugherty@xxxxxxxxxxx> wrote: 

Joel:
 
I checked in the MAKESOURCE member and here is what I have found:
 
0006.55 d fieldList       s          32000a   varying              
0006.56 d fieldArray      s            100a   dim(999) varying     
0006.57 d fieldCount      s             10i 0 inz                  
 
Am I checking in the correct place?
 
Thx,
wdd


Hey David,

No, in looking, the limitation is actually in the RPGNEXT QUSLFLD wrapper.
I have it set to 256 fields, primarily because it is the number of
occurances for a large MODS.  To correct it would mean creating a ton of
empty datastructures and may negatively impact performance.  Unfortunately,
the RPGNEXT code is not open source, so you can't see it for me.  Would you
be willing to test it if I sent you an updated version? 


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