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On 1/25/06, David Daugherty <ddaugherty@xxxxxxxxxxx> wrote: > > Joel: > > I checked in the MAKESOURCE member and here is what I have found: > > 0006.55 d fieldList s 32000a varying > 0006.56 d fieldArray s 100a dim(999) varying > 0006.57 d fieldCount s 10i 0 inz > > Am I checking in the correct place? > > Thx, > wdd > > Hey David, No, in looking, the limitation is actually in the RPGNEXT QUSLFLD wrapper. I have it set to 256 fields, primarily because it is the number of occurances for a large MODS. To correct it would mean creating a ton of empty datastructures and may negatively impact performance. Unfortunately, the RPGNEXT code is not open source, so you can't see it for me. Would you be willing to test it if I sent you an updated version? -- Joel Cochran
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