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Wow... thanks! I'll give it a try.

I was also missing the OPTION(*DUPPROC) on the CRTSRVPGM.


-----Original Message-----
From: RPG400-L <rpg400-l-bounces@xxxxxxxxxxxxxxxxxx> On Behalf Of Alan Campin
Sent: Thursday, November 16, 2023 1:25 PM
To: RPG programming on IBM i <rpg400-l@xxxxxxxxxxxxxxxxxx>
Subject: Re: UPDSRVPGM

I created a new version of COMPILE called iBuild. You can download it at
www.sourceforge.net/projects/iBuild.

Can use from command line or RDI.

On Thu, Nov 16, 2023, 10:06 AM Leif Guldbrand <Guldbrand@xxxxxxxxx> wrote:

And to add a little more help in the future, compiling different sources:

Scott Klement made a utility named BUILD
and
Alan Camping made a utility named COMPILE

HTH,
Leif

----- Original Message -----
From: Brian Parkins <goodprophet.bp@xxxxxxxxx>
Reply-To: RPG programming on IBM i <rpg400-l@xxxxxxxxxxxxxxxxxx>
To: <rpg400-l@xxxxxxxxxxxxxxxxxx>
Sent: 16-11-2023 18:21:00
Subject: Re: UPDSRVPGM

________________________________________________________________________________

UPDSRVPGM only allows you to "snap in" a replacement *MODULE. There is
no way to add a new *MODULE to an existing *SRVPGM - it has to be
re-created with CRTSRVPGM. (No need to delete - the CRTSRVPGM has the
REPLACE(*YES) option.)

The Binder Source allows you the flexibility of managing the Signature
of the *SRVPGM such that you wouldn't (normally) re-create all dependent
*PGMs/*SRVPGMs which reference it - UNLESS they are calling procedures
in the new (added) *MODULE. It does this through the use of multiple
*PRV Signatures, (for backward compatibility) as well as the *CURRENT
Signature.

GOLDEN RULE: Add new exports to the end of the STRPGMEXP/ENDPGMEXP block.

(An alternative approach is to manually control the SIGNATURE on the
STRPGMEXP binder source statement by replacing *GEN with your chosen
hex/character string.)

HTH,
Brian.
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