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Because it's multi-threaded, and a single-threaded bottleneck would be
undesirable.
Now I'm curious about what you might be comparing thread(*serialize) to? I
assume you understand that calling Java methods must also be serialized in
muti-threaded Java processes. That's just normal practice within
multi-threaded Jobs. The fact that RPG code might be single-threaded has
nothing to do with it.
An alternative would be to communication between a pool of Java threads and
a pool of RPG servers via data queues or some other form of inter-process
communication.
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