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" Now I'm curious why you believe that thread(*serialize) might be undesirable in your current project?"

Because it's multi-threaded, and a single-threaded bottleneck would be undesirable.

Thanks



-----Original Message-----
From: Nathan Andelin [mailto:nandelin@xxxxxxxxx]
Sent: Friday, March 06, 2020 11:46 AM
To: RPG programming on IBM i <rpg400-l@xxxxxxxxxxxxxxxxxx>
Subject: Re: Java->RPG, *SERIALIZE required?

I might quibble with the assertion that you "must" thread(*serialize) in that a lot of Java processes are single threaded; No need to serialize in that case. Also it is conceivable that one could write RPG code that didn't require *serialized access. But on the whole, thread(*serialize) is good advice, in that it ensures safe access to the RPG code from multi-threaded callers.

Now I'm curious why you believe that thread(*serialize) might be undesirable in your current project?



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