Both powerExt and XMLi allow for an API approach to building the XML
strings. You basically call the API for each entry you want to output.

In Chapter 5 of the RPG Modernization Redbook
(http://www.redbooks.ibm.com/abstracts/sg248185.html
<http://www.redbooks.ibm.com/abstracts/sg248185.html>) I wrote an example of
using each of these options - including CGIDEV2. So if you >>look at that
you'll get a very direct comparison between the CGIDEV2 approach you are
familiar with and the other two options you are considering.

powerext and XMLi are very similar in approach - it is mostly just a
question of personal preference. Personally (sorry Henrik) I have a slight
preference for XMLi mostly because I find its approach to specifying
attributes to be more obvious than the way it >>is done in powerExt.
Jon Paris

Hi


can i create a skeleton RPG sourcecode from Xml with XMLi, like
PXXMLRPGCM of PowerEXT ??


Thanks












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