|
Whoops, forgot the template on the type definition.
**FREE
ctl-opt Option(*SrcStmt:*NoDebugIO:*NoUnRef);
ctl-opt Main(TestIt);
dcl-pr Testit ExtPgm('TESTCMD1');
PR_InList LikeDs(TD_List);
end-pr;
dcl-ds TD_List Qualified Template;
FullList Char(1024);
NumberOfEntries Int(5) Overlay(FullList);
Offsets Int(5) Dim(10) Overlay(FullList:*Next);
end-ds;
//* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
//* Test Counter cost
//* Input - Number of loops to do
//* Out - None
//* Returns - None
//*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
dcl-proc TestIt;
dcl-pi *N;
InList LikeDs(TD_List);
end-pi;
dcl-ds Item Qualified Based(PtrItem);
NumberOfElements Int(5);
BoxId Char(20);
BoxType Char(1);
BoxQty Packed(9:2);
end-ds;
dcl-s x Int(5);
dcl-s Qty Packed(11:2);
For x = 1 To InList.NumberOfEntries;
PtrItem = %Addr(Inlist.FullList) + InList.Offsets(x);
// Process Item
Qty += Item.BoxQty;
EndFor;
Return;
end-proc;
On Fri, Jan 13, 2017 at 3:39 PM, Alan Campin <alan0307d@xxxxxxxxx> wrote:
It occurred to me after I sent it that I could do the same thing with a--
pointer without having to move the bytes. Had to remove the CONST on the
input because you can''t take the address of a CONST..
**FREE
ctl-opt Option(*SrcStmt:*NoDebugIO:*NoUnRef);
ctl-opt Main(TestIt);
dcl-pr Testit ExtPgm('TESTCMD1');
PR_InList LikeDs(TD_List);
end-pr;
dcl-ds TD_List Qualified;
FullList Char(1024);
NumberOfEntries Int(5) Overlay(FullList);
Offsets Int(5) Dim(10) Overlay(FullList:*Next);
end-ds;
//* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
//* Test Counter cost
//* Input - Number of loops to do
//* Out - None
//* Returns - None
//*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
dcl-proc TestIt;
dcl-pi *N;
InList LikeDs(TD_List);
end-pi;
dcl-ds Item Qualified Based(PtrItem);
NumberOfElements Int(5);
BoxId Char(20);
BoxType Char(1);
BoxQty Packed(9:2);
end-ds;
dcl-s x Int(5);
dcl-s Qty Packed(11:2);
For x = 1 To InList.NumberOfEntries;
PtrItem = %Addr(Inlist.FullList) + InList.Offsets(x);
// Process Item
Qty += Item.BoxQty;
EndFor;
Return;
end-proc;
On Fri, Jan 13, 2017 at 2:40 PM, <dlclark@xxxxxxxxxxxxxxxx> wrote:
"RPG400-L" <rpg400-l-bounces@xxxxxxxxxxxx> wrote on 01/13/2017 04:46:07
PM:
Does anyone have an RPGLE example of processing this type of a listwhere
there can be multiple entries?
You just have to use a BASED data structure and a little pointer
arithmetic. I've done it in CL (with *PTR and DEFINED using %ADDR and
%OFFSET) -- not in RPG -- but the concept is the same.
Sincerely,
Dave Clark
--
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