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I have changed my code to use pointers to get the offsets and then each
list entry as follows:
D InBoxData Ds 322
D Entries 2B 0

D Offset S 2B 0 Based(Offset_Ptr)
D Box_Data S 30A Based(Boxing_Ptr)

C If Entries > *Zero
C* Set pointer for Offset to start of input data
C Eval Offset_Ptr = %Addr(InBoxData)
C* Set pointer for list entry
C Eval Boxing_Ptr = %Addr(InBoxData)
C For Ix = 1 to Entries
C* Set pointer to next offset
C Eval Offset_Ptr += 2
C* Set pointer to next list element
C Eval Boxing_Ptr += (Offset +2)
C Eval Boxing = %Trim(Boxing) + Box_Data
C EndFor
C EndIf

This works for the first entry, but when processing the 2nd entry, I do not
get the next offset.
The data received from the command is:
EVAL inboxdata:x
00000 00030048 00280008 0003E3C5 E2E3C2D6 - ...ç......TESTBO
00010 E7F34040 40404040 40404040 4040C2F0 - X3 B0
00020 F0F0F0F0 F0F1F0F0 0003E3C5 E2E3C2D6 - 00000100..TESTBO
00030 E7F24040 40404040 40404040 4040C2F0 - X2 B0
00040 F0F0F0F0 F0F1F0F0 0003E3C5 E2E3C2D6 - 00000100..TESTBO
00050 E7F14040 40404040 40404040 4040C2F0 - X1 B0
00060 F0F0F0F0 F0F1F0F0 00000000 00000000 - 00000100........

Offset pointer is initialized to the following value:
EVAL Offset_Ptr
OFFSET_PTR = SPP:EC8EA271560016B2

After the first increment, the value of Offset pointer is:
EVAL Offset_Ptr
OFFSET_PTR = SPP:EC8EA271560016B4
The value of Offset is X'48

After the 2nd increment, the value of Offset pointer is:
EVAL Offset_Ptr
OFFSET_PTR = SPP:EC8EA271560016B6
The value of Offset is X'40'
This is not what I would expect.


All suggestions will be appreciated.



Jeff Young
Sr. Programmer Analyst

On Sat, Jan 14, 2017 at 5:07 AM, Alan Campin <alan0307d@xxxxxxxxx> wrote:

Whoops, forgot the template on the type definition.

**FREE

ctl-opt Option(*SrcStmt:*NoDebugIO:*NoUnRef);

ctl-opt Main(TestIt);



dcl-pr Testit ExtPgm('TESTCMD1');

PR_InList LikeDs(TD_List);

end-pr;



dcl-ds TD_List Qualified Template;
FullList Char(1024);

NumberOfEntries Int(5) Overlay(FullList);

Offsets Int(5) Dim(10) Overlay(FullList:*Next);

end-ds;



//* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
//* Test Counter cost

//* Input - Number of loops to do

//* Out - None

//* Returns - None

//*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
dcl-proc TestIt;

dcl-pi *N;

InList LikeDs(TD_List);

end-pi;



dcl-ds Item Qualified Based(PtrItem);

NumberOfElements Int(5);

BoxId Char(20);

BoxType Char(1);

BoxQty Packed(9:2);

end-ds;



dcl-s x Int(5);

dcl-s Qty Packed(11:2);



For x = 1 To InList.NumberOfEntries;

PtrItem = %Addr(Inlist.FullList) + InList.Offsets(x);

// Process Item

Qty += Item.BoxQty;

EndFor;



Return;



end-proc;


On Fri, Jan 13, 2017 at 3:39 PM, Alan Campin <alan0307d@xxxxxxxxx> wrote:

It occurred to me after I sent it that I could do the same thing with a
pointer without having to move the bytes. Had to remove the CONST on the
input because you can''t take the address of a CONST..

**FREE

ctl-opt Option(*SrcStmt:*NoDebugIO:*NoUnRef);

ctl-opt Main(TestIt);



dcl-pr Testit ExtPgm('TESTCMD1');

PR_InList LikeDs(TD_List);

end-pr;



dcl-ds TD_List Qualified;


FullList Char(1024);

NumberOfEntries Int(5) Overlay(FullList);

Offsets Int(5) Dim(10) Overlay(FullList:*Next);

end-ds;



//* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
//* Test Counter cost

//* Input - Number of loops to do

//* Out - None

//* Returns - None

//*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
dcl-proc TestIt;

dcl-pi *N;

InList LikeDs(TD_List);

end-pi;



dcl-ds Item Qualified Based(PtrItem);

NumberOfElements Int(5);

BoxId Char(20);

BoxType Char(1);

BoxQty Packed(9:2);

end-ds;



dcl-s x Int(5);

dcl-s Qty Packed(11:2);



For x = 1 To InList.NumberOfEntries;


PtrItem = %Addr(Inlist.FullList) + InList.Offsets(x);

// Process Item


Qty += Item.BoxQty;

EndFor;



Return;



end-proc;

On Fri, Jan 13, 2017 at 2:40 PM, <dlclark@xxxxxxxxxxxxxxxx> wrote:

"RPG400-L" <rpg400-l-bounces@xxxxxxxxxxxx> wrote on 01/13/2017 04:46:07
PM:
Does anyone have an RPGLE example of processing this type of a list
where
there can be multiple entries?

You just have to use a BASED data structure and a little pointer
arithmetic. I've done it in CL (with *PTR and DEFINED using %ADDR and
%OFFSET) -- not in RPG -- but the concept is the same.

Sincerely,

Dave Clark
--
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