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On 06-Oct-2016 18:16 -0500, Peter Dow wrote:
[…]
EVAL ptrPARMS
PTRPARMS = SPP:F9DA52F7BE001830
EVAL PARMS
@FUNCTION OF PARMS = '**'
@MODE OF PARMS = '*'
@ORDYR OF PARMS = ******
@ORDNO OF PARMS = ********
@STIME OF PARMS = ******
@INVNO OF PARMS = ********
@CUSNO OF PARMS = ********
@CUSID OF PARMS = **********
@CUSPMTID OF PARMS = **********
@AMOUNT OF PARMS = **********
@AUTCD OF PARMS = '********** '
@MERCHID OF PARMS = '********** '
EVAL PARMS:X 111
Variable not available to display.
I am unsure why the debugger chooses to show the asterisks instead of
just *consistently* issuing the msg CPF8E28 "Variable not available to
display."; i.e. for both attempts at the EVAL, I would expect the same
error from the debugger, rather than the former showing just asterisks
[for strings, shown delimited in apostrophes]. That effect gives the
appearance, that the data found at that pointer, is all asterisks.
But the original data from the PASA of the invoker is really there,
and the debugger is disallowing you to access the data. Refer to my
prior post which explains how to get access to the data via the
debugger; by using a standalone variable, into which the data from PARMS
is copied in a line of code that is added to the RPG program.
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