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The disadvantage to *NODEBUGIO is that you can't debug I/O. For
example, if you're getting an error reading a field in the
(RPG-generated) input-specs, but want to see the values you're getting
on prior input-specs, you can't do so without *NODEBUGIO.
In my experience, this comes up very, very, very rarely, so I always
code *NODEBUGIO.
On 6/16/2016 8:29 AM, Duane Scott wrote:
I've been using NODEBUGIO for some time and wonder if there is a
downside to using it that I'm unaware of.
Duane
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