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The disadvantage to *NODEBUGIO is that you can't debug I/O. For example, if you're getting an error reading a field in the (RPG-generated) input-specs, but want to see the values you're getting on prior input-specs, you can't do so without *NODEBUGIO.

In my experience, this comes up very, very, very rarely, so I always code *NODEBUGIO.

On 6/16/2016 8:29 AM, Duane Scott wrote:

I've been using NODEBUGIO for some time and wonder if there is a
downside to using it that I'm unaware of.

Duane


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