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Seriously? Do you have any idea how mqny tiny little shops are running old i's out there, with a 1 or 2 person shop? Or even little 5-7 people shops?

They do not run on anything like a $100k per year budget for SWMA and hardware support. (Grin)

I often wonder why midrange gear like he i's are so dramatically more expensive than the top enterprise mainframe gear, or the open systems gear at the low end.

Don't get me wrong, I love the i's, but even I am not blind to the cost.

Typos courtesy of my iPhone and my fat fingers!

On Apr 3, 2015, at 10:45 AM, Jon Paris <jon.paris@xxxxxxxxxxxxxx> wrote:


On Apr 3, 2015, at 1:31 AM, John Yeung <gallium.arsenide@xxxxxxxxx> wrote:

Maybe some have even given the RDi
trial a shot, and like what they see, but really *are* up against the
cost.


This is the part I find so hard to understand.

Is there anyone on this list who would not claim that they are as a minimum 5% more productive with RDi once past the initial hump?

Personally I’d say at least 25% and I know Susan feels that 40 or 50% is closer to the mark for her. I get at least 10% out of outline view alone!

Given that (including overheads) I doubt there are any RPGers out there who cost less than $100K a year - then if RDI is $1,000 that means that the programmer has only got to be a pathetic 1% more efficient to make it pay for itself. Anything above 1% is gravy.

And if you can’t even get 10% you ain’t trying and maybe should find a new career!

As I say - I really think the whole cost thing is just another excuse. Of course I’d be happy if it were free - I’m a self-employed consultant and that money comes right out of my pocket. But history has shown that this community does not really value what it gets for free - adoption went way up _after_ IBM put a price on the tool. It has zoomed again as people finally understand that SEU is not being updated.


Jon Paris

www.partner400.com
www.SystemiDeveloper.com
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