The problem is neither the size of the array data structure nor the data
structure definition itself.
SELECT INTO only allows a single row to be received.
If you want to do a multiple row fetch, you need to DECLARE a cursor.
Mit freundlichen Grüßen / Best regards
Birgitta Hauser
"Shoot for the moon, even if you miss, you'll land among the stars." (Les
Brown)
"If you think education is expensive, try ignorance." (Derek Bok)
"What is worse than training your staff and losing them? Not training them
and keeping them!"
-----Ursprüngliche Nachricht-----
Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im
Auftrag von Gary Thompson
Gesendet: Thursday, 06.2 2014 15:35
An: RPG programming on the IBM i (AS/400 and iSeries)
Betreff: RE: Sql limitation on DS array
Chuck,
I copied example code to the midrange.com scratchpad
Name: Gary Thompson
Desc: SQL0312 30 57 Position 27 Variable X10DS not defined or not
usable.
http://code.midrange.com/02382d6fb5.html
Thank you
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of CRPence
Sent: Wednesday, February 05, 2014 4:38 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: Sql limitation on DS array
On 05-Feb-2014 13:17 -0800, Gary Thompson wrote:
I commonly load a DS with Select or Fetch, but it seems a DS array
created from Extname has a limit as the target of an SQL statement and
the pre-compile complains with MsgId SQL0312 - why for ?
Perhaps a "for example" of some [a minimal] SQLRPGLE source that exhibits
the problem, posted to code.midrange.com to include additionally the DDL and
the CRTxxx specifications used [to include any parameters that might have
changed defaults, as explicitly specified] would be helpful to enable a
review of the failing scenario.?
I have a source coded for the scenario described in the following thread
[continued to the next month] that uses EXTNAME to define a DS, but then
uses a DIM() along with a LIKEDS() naming the DS defined with the EXTNAME().
No issues for -312. I did not review the thread to see if anything like I
coded was posted:
http://archive.midrange.com/rpg400-l/201310/threads.html#00433
http://archive.midrange.com/rpg400-l/201311/threads.html#00008
--
Regards, Chuck
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