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On 6/25/2013 7:31 PM, Jon Paris wrote:

I doubt if it will do much for their performance even so.


True. RPG doesn't use the fast 8-byte teraspace pointers, so you'd only get a performance benefit if you were calling something in C or C++ that _was_ using the fast 8-byte pointers _and_ where the C/C++ was a significant part of your application, time-wise.


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