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On 6/25/2013 7:31 PM, Jon Paris wrote:
I doubt if it will do much for their performance even so.
True. RPG doesn't use the fast 8-byte teraspace pointers, so you'd only
get a performance benefit if you were calling something in C or C++ that
_was_ using the fast 8-byte pointers _and_ where the C/C++ was a
significant part of your application, time-wise.
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