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Noooooooooooooooo ! Never ever sacrifice readability and maintainability for performance unless it is absolutely the only answer left.
Besides - If you use optimization then the smaller the "bits" the more it can do for you to improve performance. It will literally move code around to ensure that routines that operate together are in memory together.
Talking of optimization - using optimization based on run-time performance collection data can also have a big impact.
On 2013-01-04, at 4:43 AM, rpg400-l-request@xxxxxxxxxxxx wrote:
I would also reduce the number of jumps in the program, i.e. reduce theJon Paris
number of functions / subroutines, put more into one, it's messy, but
should gain some speed. Keep the most frequently used functions /
subroutines closer to the body of the program.
Use program optimization.
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