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Thanks Chuck, I wouldn't have thought of checking the Visual Age RPG documentation (j/k).
Thanks for pointing that out, though.
For my own sanity, based on that, can I trust that both of the following will always work?
C = a * (10 ** (ds_Inp.RevDec * -1));
C = a / %int(10 ** ds_Inp.RevDec);
ds_Inp.RevDec is 4,0 zoned (which is why I used %int instead of %dec).
-Kurt
So is it simply luck that using the exponential operator on a negative value is giving me the value I want?
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of CRPence
Sent: Monday, July 02, 2012 4:07 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: Unexpected division quotient
Searching the v5r4 InfoCenter on the following tokens, yields the quoted text that follows:
exponentiation rpg
"VisualAge RPG Language Reference
Precision of Intermediate Results
Table 52 describes the default precision rules in more detail.
Table 52. Precision of Intermediate Results
Operation Result Precision
Note:
The following operations produce a numeric result. Ln is the length of the operand in digits where n is either r for result or a numeric representing the operand. Dn is the number of digits to the right of the decimal point where n is either r for result or a numeric representing the operand. T is the temporary value.
Note that if any operand has a floating point representation (for example, it is *the result of the exponentiation operator* ), the result also is a floating point value and the precision rules no longer apply.
A floating point value has the precision available from double precision floating point representation.
...
"
Regards, Chuck
On 02 Jul 2012 15:45, Anderson, Kurt wrote:
IBM i 7.1--
There is a situation where we have an integer sent to us carrying an
amount value. Another field contains the number of implied decimals
in that integer.
Here is what I'm seeing:
dividend = 418
divisor = 10 to the power of 4 (implied decimal value) = 10000.
quotient = .041799 (but I'm expecting .041800)
C = a / (10 ** ds_Inp.RevDec);
// C = .041799
I have tried with and without the H-spec ExPrOpts( *ResDecPos ).
When I break down the code into two lines, it does work. And 2 lines
is fine, b/c this is still better than the 19 lines of code we used
to have, but I was would like to understand why this is happening.
Example of how to get .041800.
B = (10 ** ds_Inp.RevDec);
C = a / b;
// C = .041800
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