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Yeah, I do that all the time. I used BASED(@) for all structures that are used only as reference.

Joe

James,

If a pointer is specified in a BASED keyword and it's not explicitly defined
elsewhere, the RPG compiler implicitly defines it.

Given the name, my guess is that whoever wrote this code probably has a
number of structures etc. defined as Based(StructureTemplate) - basically,
it's a placeholder, that's never used.

Rory

On Tue, Nov 23, 2010 at 4:09 PM, James H. H. Lampert<
jamesl@xxxxxxxxxxxxxxxxx> wrote:

I'm finally working on a V4-compilable version of Scott Klement's
SMTPUTIL, and in ICONV_H, I find a D-spec for "iconv_t" with the keyword
clause "BASED(StructureTemplate)"

I don't see any basing pointer by that name anywhere (indeed, I can't
find it anywhere else in any of the source members), and I don't see any
reference to it in the V6 ILE RPG manual.


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