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On 9/28/2010 11:08 AM, Charles Wilt wrote:
What I was thinking about....

D myUint s 3u 0
D myInt s 3i 0 inz(-1)
/free
myUint = %uns(myInt);
dsply %char(myInt);
dsply %char(myUint); ...

basically, thinking of a %uint() BIF that would allow you to do a
c-like casting, such that the 2nd dsply above would show 255 (254?)


255.

Ok, you are right, %uns doesn't do what your %uint would do. RPG doesn't have that any built-ins that do that kind of casting. You'd have to use a storage overlay either through subfields or basing pointers.

Would it be useful? Probably not. :)


Agreed, probably not.

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