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In that case it should have been introduced 12 years ago (1998), when IBM
decided for us to go to the Web and browser based representation of data.
And not supplying the tools and options to do it.

Would any one have picked it up then? I think the same faith as ILE RPG and
its acceptation throughout the community.

Just my two euro cents.

With regards,
Catrel Teijgeler

*********** REPLY SEPARATOR ***********

On 27-7-2010 at 15:06 Scott Klement wrote:

THE FUTURE OF THIS PLATFORM DEPENDS ON IMPROVING CODE. IT'S NOT
HAPPENING. WHAT CAN WE POSSIBLY DO?

*THAT* is the point behind RPG-OA.

RPG programmers by and large can't/won't change. It doesn't matter WHAT
the reason is. The fact is, the change is not happening. *THAT* is the
reason for RPG-OA.

With RPG-OA, *we* (those that have progressed beyond the 1980s) can
provide handlers to do something modern. And *they* (the majority who
still thinks RPG II was the end-all-be-all of programming languages)
doesn't have to change or learn anything new.

*THAT* is the point behind RPG-OA.

*THAT* is why Jon keeps saying things like "Henrik, you're not the target
audience of RPG OA". Because Henrik has moved on to modern
times. He's not the problem. The problem is the stalwarts that won't
change. The same applies to virtually everyone on this mailing list.

With RPG OA, the stalwarts don't have to learn how to work with the IFS
APIs, no matter how ridiculously simply they are to use, the stalwarts
aren't going to use them. With RPG OA, we can make them use them without
asking them to take 5 minutes to learn something -- something
that we've proven will never happen.

With RPG OA we can give them spreadsheets, again without asking them to
learn anything.

Same with GUI interfaces.

*THAT* is the point. It's not that RPG OA is a great idea, or is a modern
approach. It's not. It's just that we've given up on RPG
programmers ever changing anything. So we're making it possible to move
beyond 1980's technology without them learning anything.



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