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RPG II 1/2 and ASNA's RPG III for the S/36 were third party compilers, not IBM compilers. I used ASNA's; it was a pretty good learning tool for an RPG II programmer. Also, Paul Conte's RPG/free was another asset (I think Julian Monypenny wrote the /36 version using ASNA's compiler).

Jerry C. Adams
IBM System i Programmer/Analyst
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-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Michael Ryan
Sent: Thursday, March 04, 2010 7:37 AM
To: RPG programming on the IBM i / System i
Subject: Re: OPEN in RPGIII

No...I'm pretty sure RPGII had those toward the EOL of the S/36. I remember
the RPGII 1/2 release had those...I think.

On Thu, Mar 4, 2010 at 8:07 AM, Vern Hamberg <vhamberg@xxxxxxxxxxx> wrote:

Well, it's been so long, I probably added those. I actually started out
on a 38 with III.

That just makes II even worse!!

Vern

Terrence Enger wrote:
On Tue, 2010-03-02 at 21:07 -0600, Vern Hamberg wrote:

LOL - any code from RPG II land is probably going to have a slough of
indicators and CABxx and CASxx - the command is not going to change
those - you need the extended functionality of Linoma's tool for that.
It will change a lot of that stuff for you. Maybe even Craig Rutledge's
tool will do some of it, not sure.


Hmm, this is a real memory test for me, but are you sure that RPG II had
the CABxx and CASxx opcodes? I only remember these from RPG III.

CVTRPGSRC, of course, does not claim to work for RPG II.

Cheers,
Terry.



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