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On Tue, 2010-03-02 at 21:07 -0600, Vern Hamberg wrote:
LOL - any code from RPG II land is probably going to have a slough of indicators and CABxx and CASxx - the command is not going to change those - you need the extended functionality of Linoma's tool for that. It will change a lot of that stuff for you. Maybe even Craig Rutledge's tool will do some of it, not sure.
Hmm, this is a real memory test for me, but are you sure that RPG II had
the CABxx and CASxx opcodes? I only remember these from RPG III.
CVTRPGSRC, of course, does not claim to work for RPG II.
Cheers,
Terry.
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