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I prefer the C style of != personally. Since almost every other language
I've code in it was !=. RPG is the first one I've seen that is <> which
feels very strange when first starting out coming from C/C++ background.
It makes the code less readable for someone not versed in the language,
maybe some people don't care in that case, but I think its nice to play
well with others :)

As far as assignment...I won't go there. They aren't really needed in RPG
since we don't have objects, unless you wanted to get rid of EVAL-Corr
maybe.


Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777



"James H. H. Lampert" <jamesl@xxxxxxxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
03/03/2010 12:36 PM
Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>


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Subject
Re: More on RPG style






Bruce Vining wrote:
It is a gem, isn't it? :)

And I've always preferred GEM to WinDoze. :p

Just be thankful that in RPG, you don't have to deal with the whole C
business of "!=" for not equal, "==" for equal, and "=" for assignment,
or the whole Pascal/ALGOL business of "=" for equal and ":=" for
assignment.

--
JHHL

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