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Barbara wrote:
Even "I prefer <> to = because <> is like a little diamond" is higher on
the list.

... because <>'s are a girl's best friend ;-)


Norm Dennis

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Barbara Morris
Sent: Wednesday, 3 March 2010 11:36 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: More on RPG style

Peter Dow wrote:

... The compiler writer (hi Barbara!)
would probably implement "not =" and "<>" the same way.
...

The optimizer might boil it down to the same thing, but for "if not a =
b", the compiler doesn't know about the "not" when it's handling "a = b".

So for "if not a = b", the compiler would test for "a = b" and then
handle the NOT. For "if a <> b", the compiler would just test for "a <> b".

I hereby forbid anyone to use what I said above as a reason to prefer
"if a <> b"
over
"if not a = b"

There are many reasons to prefer one over the other, but performance
and/or program size are so far down the list, there isn't enough paper
in the world to get to that part of the list. Even "I prefer <> to =
because <> is like a little diamond" is higher on the list.

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