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From: albartell
As to debugging, as I said to Aaron you're as likely to have to debug the
inner EGL code as you are to debug the inner working of CGIDEV2.
I am not talking about debugging the EGL framework (which is semi
equivalent
to debugging CGIDEV2), I am talking about debugging the code EGL generates
(which is a component the CGIDEV2 doesn't have - for better or worse).
Okay, gotcha. But you do realize that the "generated code" is really just
EGL, right? In general there is very little code. When you create a page,
EGL generates a template and then you fill in the code (just like the
various .NET languages). The code for simple inquiries is typically just a
few lines using a very BASIC-like syntax.
You might really want to look at a couple of my articles:
http://www.mcpressonline.com/mc?.6b36d2b1
http://www.mcpressonline.com/mc?.6b3a121c
http://www.mcpressonline.com/mc?.6b3a3717
http://www.mcpressonline.com/mc?.6b3cd66b
What does that mean? To me it says that yes EGL does shield you from
HTML/CSS/Javascript for the most part, but again, you will be debugging it
sometimes, and CGIDEV2 simply makes you take the plunge into
HTML/CSS/Javascript right away.
Well, I suppose. But it's the same with DreamWeaver - it's a WYSIWYG editor
that makes it a lot easier to do what you could do yourself with a test
editor. And while there are those who love text editors for HTML coding,
the folks who don't want to learn every tag are happy to use a tool.
EGL is a tool for generating applications quickly. It's easier than RPG-CGI
and easier than JSP. And with version 7, it generates rich clients as well
as browser apps, which is something none of the approaches provides easily.
Joe
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